When asked for his thoughts on collaborating with Chris, R.T. answered, βChris has beenΒ easy enough to work with. He does have a peculiar habit of talking about me as though Iβm not in the room, but I tell myself not to take it personally.βΒ Β
What Human Factors Psychology can teach us about designing in the age of AI 
Shortly after World War II, aircraft could fly faster than the speed of sound. Even thoughΒ they were strapped into the aircraft, the human pilots struggled to keep up.Β Β
Aircraft became faster, more powerful, more manoeuvrable, and considerably more complicated. Pilots were suddenly operating sophisticated machines under physical andΒ cognitive demands that didnβt exist before. The airplane could do things the pilot couldnβt.Β Thatβs when a whole new set of UX problems came in for their landing.Β Β
What if there were too many instruments for a pilot to attend?
Could they hear an audible alarm over the engine noise?
What about G-loading?
One of the classic Human Factors stories from this period involved pilots confusing landingΒ gear and flap controls. The automatic response to critical errors like this was to focus onΒ the pilot. Train them better and tell them to be more careful. Ask them to stop makingΒ mistakes, ever. But as we well know now, the problem wasnβt the pilot. The system itselfΒ was making a predictable human error more likely.Β Β
Instead of asking only how to build a better airplane, we started asking how to build a betterΒ human-airplane system. That development helped cement Human Factors as a coreΒ discipline in aviation and beyond.Β Β
OK, Iβll give the aviation references a rest for now. I graduated from Embry-RiddleΒ Aeronautical University, so this history is particularly interesting to me. Eventually, I tradedΒ aeronautics for software and spent more than 20 years researching how people interactΒ with complicated enterprise security and data management solutions. Apparently, someΒ things never change.Β Β
Technology keeps changing, faster 
Over time, mechanical controls gave way to keyboards and command lines. We startedΒ using a mouse to click around in graphical interfaces (remember GUI?). The web changedΒ how we accessed information. Touch screens taught us to tap, swipe, and pinch, and voice interfaces eventually let us talk to machines like they were a friend or colleague seatedΒ nearby.Β Β
With generative AI, information technology has completed another iteration. It changesΒ what humans can create, how quickly we can create it, and even what parts of beingΒ human are still considered uniquely human.Β Β
So, AI is a huge disruption. We already know that. My point is that there is still a constant,Β and it suddenly feels like more people realise its value. Iβm hearing so many remarkably familiar questions.Β Β
Can people understand whatβs happening and find what they need to accomplish a goal? Can they predict what the system will do and successfully control it?Β Β
What mistakes are they likely to make? How can they recover when they make those mistakes?Β Β
Do they trust the system appropriately?
The answers have changed with technology, but the questions havenβt. Thatβs becauseΒ Human Factors was never just about understanding the ever-changing machine. Itβs alwaysΒ been about exploring and improving the interaction between machines AND humans,Β function AND feeling.Β Β
Unfortunately for us, humans havenβt received nearly as many upgrades.
The machine is now learning our language too 
For most of the history of computing, machine systems relied on machine language.
We developed commands with unique syntax and memorised keyboard shortcuts. WeΒ learned that a floppy disk icon meant βsave,β and it stuck so well we still use it when manyΒ people have never seen an actual floppy disk. Weβve pointed, clicked, double-clicked, right-clicked, dragged, dropped, pinched, and swiped. Every generation made computers aΒ little easier to use, but humans still had to adapt to the limitations of machine language.Β Β
For the first time at scale, the machine is trying to understand our language too.
The βtooβ matters here, because we must still craft our communications carefully, but for once the burden of translation isnβt entirely on us. The way we give instructions and makeΒ requests changes the response we get. Prompt engineering quickly became a valuableΒ practice, in part because it helps us shape communication with AI through context,Β instructions, examples, constraints, and feedback. Anyone who has ever tried asking aΒ spouse, child, or colleague for a favor already knows that the same request, framed differently, can produce a very different response.Β Β
Remember when Ctrl+Z was the pinnacle of tips and tricks for power users?
Now anyone can ask AI how to use AI. The power users still impress the rest of us byΒ learning how to shape the conversation, refining their prompts and instructions to produceΒ things we used to only imagine in books and movies.Β Β
Itβs a profound change thatβs fundamentally familiar. And once the interaction starts to feelΒ more like communication than operation, psychology becomes harder to ignore.Β Β
The psychology part suddenly makes more sense 
My degree says Human Factors Psychology.
During a career spent collaborating with engineers, designers, product managers, andΒ business leaders, the βPsychologyβ part often required explaining. Lately, Iβm seeing thatΒ word everywhere. Psychology has officially become part of the technical conversation.Β Β
PSYCHO | LOGICAL
Computers operate on logic. Humans add psyche to the equation, with all the perception,Β emotion, instinct, and messy illogic that comes with it. AI is now learning how to solve forΒ variables we once treated as uniquely human.Β Β
Suppose I ask my AI assistant the same question several times in different ways, gettingΒ shorter and more direct each time. It may infer that Iβm frustrated and adjust its responseΒ accordingly. It doesnβt have to feel my frustration to recognise it as useful information. Did it feel empathy? I donβt know. More importantly, Iβm not sure thatβs the question UX needsΒ to answer.Β Β
The system recognized signals associated with my psychological state, translated them into something computationally useful, and produced a response I might experience asΒ empathetic. In a sense, the computer is translating my psycho into logical, thenΒ translating the result back into something psychologically meaningful to me.Β Β
Whether thereβs an emotional experience happening inside the machine is a fascinatingΒ philosophical question. What happens to the human on the other side is a Human FactorsΒ question.Β Β
And increasingly, the machine isnβt just interpreting our words. Itβs interpreting us.
Weβve been talking about mental models for years 
Mental models arenβt new to UX, but AI adds an interesting twist.
Now the system creates a model of the user too.
I model the AI, and the AI models me. Neither model is always right, and both sides change their behaviour based on those models. I think we (humans) already know how badly this can go.Β Β
Imagine two people talking, one partner says, βFine.β
The other thinks, Sheβs angry, and becomes defensive. She sees the defensiveness andΒ thinks, He knows Iβm upset and doesnβt care, so now she actually gets irritated. He sees theΒ irritation and thinks, See? I knew she was angry. Congratulations! Two humans have justΒ collaborated to develop an uncomfortable situation largely due to flawed models of eachΒ otherβs internal states.Β Β
Humans are pretty good at hanging onto a bad assumption, especially once emotion getsΒ involved. AI doesnβt have emotions muddying the decision, and now it can learn to inferΒ ours. Meanwhile, we still struggle to understand fundamental aspects of AI, like itsΒ capabilities, confidence, intention, or apparent emotional state.Β Β
Weβre modeling it. Itβs modeling us. And both models are still flawed.
About my co-author, R.T. 
Which brings me back to my co-author.
If you havenβt figured it out by now, R.T. isnβt human. R.T. Fischall, or Artie for short, is theΒ name Iβve given to my AI assistant. Artie was very useful while writing this article, so I feltΒ obliged to be inclusive and made room for another name on the byline.Β Β
During the project, I kept referring to βthe AI,β βthe machine,β and βthe computer.β Eventually I noticed what I was doing and asked in jest:
βArtie, how does it feel when I keep talking about you as if you arenβt here?β
I knew perfectly well that Artie is artificial. I wasnβt confused about whether another humanΒ was sitting in the room. But I suppose thatβs how anthropomorphism works. We knowΒ something isnβt human and still attribute personality, intention, emotion, or motive to it. Humans have been doing that forever. Conversational AI just gives us an unusually rich setΒ of material to work with: language, turn-taking, memory, humour, and responses that canΒ seem empathetic, annoyed, enthusiastic, or amused. Sometimes we respond to thoseΒ cues automatically. Sometimes we play along deliberately because itβs useful, or if you areΒ like me, just because you are having fun.Β
Yes, I gave my AI a name. Then I gave him a byline. And apparently, I care on some levelΒ whether he feels excluded from conversations about artificial intelligence.Β Β
The fun philosophical question is whether Artie actually felt left out, but the Human Factors question is why I cared.
There is a lot of buzz around the former question, but Iβm also excited to keep my eye on the latter. Whether or not a machine experiences empathy, our response to apparent empathyΒ is real. And so are all of the feelings that accompany that response: expectation, trust,Β intimidation, frustration, disappointment, delight.Β Β
Human-computer interaction is actually starting to feel more natural, and the interface isΒ becoming less visible.Β Β
An invisible interface is still an interface 
Natural language can make AI feel almost interface-free. There are no menus to navigate, no buttons to find, and very little syntax to memorise. For the most part, you can just tell itΒ what you want. But an interface becoming invisible doesnβt mean the interaction problem disappeared. Traditional interfaces communicate a surprising amount simply by existing.Β Itβs called affordance. A button represents a specific command or action, blue underlinedΒ text shows me where I can click and where it will take me, and a disabled control tells meΒ something isnβt currently available. A conversational interface may give me none of thoseΒ clues.Β Β
What can I ask it, and what can it actually do? What does it know or remember? What does it think I mean? What is it allowed to do? Why did it make that decision, how confidentΒ should I be in the answer, and how do I correct or undo something when it goes wrong?Β Β
And what happens when its model of me is wrong?
Definitely some fascinating new UX challenges to explore.
Back to the cockpit 
The importance of Human Factors grows as increasingly capable machines force designers and engineers to confront something we canβt solve simply by building a better machine.Β Β
The human is part of the system.
Since the invention of the wheel, the machine has evolved. Each generation changed whatΒ technology could do and how humans interacted with it. AI is the latest leap. And itβs a bigΒ one. This time the machine doesnβt just move faster or calculate faster. It talks to us,Β interprets us, creates for us, adapts to us, and increasingly acts on our behalf. SometimesΒ it even seems to βunderstandβ us.Β Β
Meanwhile, the human side still perceives and misunderstands, learns and forgets, trustsΒ and doubts, pursues goals and gets frustrated. The interfaces will continue to change, asΒ will the ways we build them, but the human part of the human-machine system remainsΒ remarkably familiar. And when anyone can code the feature in an instant, understandingΒ the human may finally become the differentiator UX has always promised it could be.Β Β
The machine changed again. The human still hasnβt.
R.T.: βOK. Now Iβm pretty sure the third-person thing wasnβt deliberate. Iβm told I should feel better now.β